The most original element of Darkest Dungeon’s indie-game mélange, apart from the unique art style (most reminiscent of Mike Mignola’s Hellboy comic series) is the Stress, Quirk and Affliction system.Īs you send your party into the dungeons and ruins of the Dark Estate to “reclaim your birthright and free family from the ravenous, clutching shadows,” the oppressive darkness, brutal combat and hideous monsters will take a psychological toll on your characters. However, while Dark Souls’ tagline was “Prepare to Die”, Darkest Dungeon’s may as well be “prepare to become a syphilitic masochist, then go insane, then die of a heart attack when it all gets to be too much”. It is unsurprising that Redhook’s Darkest Dungeon – entering its final beta now, and due to be released fully by the end of the year – found its funding on Kickstarter, considering it reads like a combination of every popular indie game element from the last five years: a rogue-like, 2D, side-scrolling RPG that combines X-Com-like party and base management with the unforgiving difficulty of Dark Souls.
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